

World of Warships EIC-NA Branch was founded officially on Sept 8 th, 2017. Since then we have sprung into many games with our friends. 1: they started by ****ing up the Japanese destroyer lines in 2 branches none of witch performed well after that 2: the introduction of captain skills and consumables that basically where a deterrent to who ever decided to p+lay or was playing ANY nation destroyers 3: events where you had to play 24h/day games just to manage to grind for free ( THE PAY TO RICO EVENT) has a example 4: they don't give a **** to they're community contributors 5: the ranked battles where you have to have tier 10 in order to procede to higher ranks 6: pve battles, are a joke, no balance at all 7: the match making system is a piece of unbalanced **** 8: the grind up to level 5 it's easy but after that you end up in matches where the opposing team has at least 1 radar detection ship or sonar in it 9: premium destroyer ships are weak, they need be buffed but wargaming is a **** and doesn't listen to it's player base 10: costumer support doesn't existe 11: no tutorial explain how a player should counter or avoid a radar ship this pretty much sums up this game.The East India Company group was started early 2015 in another game of ships, Elite: Dangerous.

i played this game since it was in closed alpha, back therm the game was promising, the ships looked balanced overall, each branch had it's strong point and it's weak points, but they **** it up has usual from wargaming. i played this game since it was in closed alpha, back therm the game was promising, the ships looked balanced a little of background story.
